John does not like workshops. In fact, he hates workshops. For him, training means endless PowerPoint slides, boring lectures and questions that put him on the spot. He can’t think quickly enough, so he feels stupid, becomes anxious and is even less able to answer. The only thing the day has achieved, is to leave John feeling inadequate and frustrated, knowing he has learnt nothing.
In many ways, we are all like John. His experience reflects the reality of most training interventions which ignore the fact that we learn and like to express our learning in different ways. With our diverse backgrounds and levels of literacy, we learn best in a stimulating environment that allows competition through collaboration and fun. Most importantly, with good questioning, John will discover he knows more than he thought he did, and what he doesn’t know, he can learn from his teammates.
Witnessing John’s plight first hand motivated Lenore Zietsman to create the Kunjani game. With her background in teaching, training and specifically the neuroscience and psychology of learning, she has ensured that Kunjani’s methodology is based on sound brain-friendly principles, resulting in maximum and meaningful learning. Kunjani’s framework takes the boredom and pain out of learning. It is designed to excite and stimulate while developing thinking skills.
Our brains are social organs, so working in groups, receiving immediate feedback while participating in intellectual and social activities has benefits for brain function. The brain’s pleasure circuits are activated, inducing the release of the neurotransmitter, dopamine, which contributes to the acquisition of new information and skills.
In addition, by discussing topics with others in a stress-free, fun environment, John is able to empathise and consider topics from different viewpoints, helping gain deeper understanding.
The Kunjani journey began as a learning board game that has now evolved into a blend of digital and social learning. Kunjani’s browser-based app equips learning professionals to create, customise and collaborate on any content by plugging their knowledge and skills into the intuitive framework. No coding skills are required. Alternatively, the public library is filled with pre-developed games that can be played or customised on demand. It gives the learning professional peace of mind that their content will be brain-friendly and engaging.
The COVID-19 pandemic presented an opportunity to pivot and allow these serious games to be played via video conferencing, so that everybody does not need to be in the same room. Effective and safe education is essential to empower the population and boost our economy. While it is important to stay safe, social interaction is a human need and contributes significantly to learning.
The effective use of gamification in learning appeals to John. He leaves the workshop feeling stimulated and empowered. For him and his teammates, it has not been a waste of time.
Kunjani is a South African company who has proudly worked with Spar, Boxer, Standard Bank, GIZ, Famous Brands, Red Alert, Real People, Takealot, Build It and more.
Our pricing is licence based per month:
Free plan (no account needed) – Web conferencing, public library and limited features
Basic @ R150 – Public library and custom content creation
Pro @ R200 – Private library for IP protection and content creation
Enterprise @ R300 – White label and custom game elements creation
Want to know more? Interested in a demo? Let’s connect!
By • Paul Comley | Faceboard | Kunjani ([email protected])